If you test a computer's power to "think" by making it play chess, it earns an A+ grade. It will be remembered that Deep Blue, a computer program, defeated Garry Kasparov, the world chess champion, in a recent match. But test a computer that has been taught to play bridge, and the result is different. Matt Ginsberg, a professor of artificial intelligence at the University of Oregon and an expert bridge player, has created GIB, which stands for Ginsberg's Intelligent Bridgeplayer. It proved itself the best of its kind when several programs competed against each other in Chicago in July. But when it is tested against human experts, its strengths and weaknesses quickly emerge. It is superb in play and defense that hinge on analysis that can be dealt with mathematically. But it has trouble when it has to solve more human problems involving language, partnership, communication and judgment. So far, it deserves a B+ grade. GIB was in its element in Lille, France, in August, when it competed in the World Par Contest. There it had to handle 12 fiendishly difficult deals, and at the midpoint the computer was in the lead, ahead of 31 world-class human performers. It fell back to finish 12th, still a respectable performance. One of its successes was on the diagrammed deal, which it solved in five minutes -- better than nearly all the humans. S A J 8 5 2 H J T 9 8 7 6 D 9 6 C --- S Q T 9 8 3 S 4 H --- H 5 4 3 2 D A K T 4 D 8 7 5 3 2 C A Q T 6 C K 9 2 S K 7 H A K Q D Q J C J 8 7 5 4 3 South deals. Neither side is vulnerable. The bidding: South West North East 1NT 2S Dbl Pass Pass 2NT 4D Pass 4H Pass Pass Pass West led the diamond ace. South was in four hearts after a revealing auction. West has bid spades, and retreated when doubled to two no-trump, showing both minor suits. Four diamonds by North was a transfer to hearts. West wins two diamond tricks and shifts to a low club. South ruffs to dummy, crosses to the spade king and ruffs another club. Now comes the key play: a low spade. If West wins this, South will crossruff to make his game. East must therefore ruff and lead a trump. South wins, ruffs another club, and reaches this position: S A J 8 H J T D --- C --- S Q T 9 S --- H --- H 5 4 D T D 8 7 5 C A C --- S --- H A K D --- C J 8 7 The spade ace is led and East must ruff. South overruffs, ruffs another club, and draws the missing trump. Two club winners score at the finish. GIB is available for $85, including shipping, from Baron Barclay Bridge Supplies, at (800) 274-2221. [Note: It's available from us as well!]